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- June 13th, 2014, 09:55 AM #11
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
I think you need to install visual basic redistribution package
I only post what I bought. My uploads are for those who share the same taste but could not easily import them. If you can buy the game, please do it to support the company.
Bugs report belong to the Site Support, not my inbox.
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- August 6th, 2014, 03:40 PM #12
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
I hope this is the right section to ask for help regarding my problem
I'm working on a German translation of Yosuga no Sora and I'm looking for a way to decompress the archives and then compress it back (mostly for the menu of the game). The archives have the file extension .NOA and I tried several "all-purpose tools" like AE Tools, ExtractData etc. but without success.
I would be grateful if someone knows how to decompress and compress them back. Thx in advance for an answer
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- August 7th, 2014, 02:40 AM #13
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
Yosuga no Sora use EntisGLS engine? That's very new to me. I thought Cube always use Kirikiri.
Unfortunately, I have no idea about repacking the files.
Chec this guide to extract EntisGLS http://adultcomics.fun/s__www/forum/t...ed-noa-156226/
I only post what I bought. My uploads are for those who share the same taste but could not easily import them. If you can buy the game, please do it to support the company.
Bugs report belong to the Site Support, not my inbox.
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- August 7th, 2014, 04:32 AM #14
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
Unfortunately, yes, YnS use the EntisGLS engine. Kirikiri would be really nice since I think that wouldn't be a problem since my first translation (Sharin no Kuni) use it as well.
Anyway, thx for your answer, I'll read the thread, maybe it will help me
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- November 23rd, 2014, 06:02 AM #15
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
Not sure if this is the right place to post it. Been trying to extract 月に寄りそう乙女の作法 CGs. I believe it's using the QLiE engine. I've found and tried to use ExtractData however everything is showing up as corrupted (encrypted). I'm wondering if there's a way to decrypt or is this not possible.
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- November 23rd, 2014, 07:48 AM #16
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- November 23rd, 2014, 08:45 AM #17
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The Following 8 Users Say Thank You to Luore For This Useful Post:
- October 31st, 2015, 06:05 AM #18
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
hello all.. i hope it isn't the wrong thread to post this, but i've been trying to try extract psbpack.dat file from one of Anim games. i think there are chara files in that DAT file because i can't find the chara files in cg folder of the game (i can only find the bg+event cgs)... crass and extractdata didn't work to extract the file, though... any solutions?
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- June 1st, 2018, 11:40 AM #19
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Re: [WIP] The First Kiire Tutorial: Ripping & Processing CG For Dummy
Hello,
With the recent release of 催眠学園1年生 (Saimin Gakuen 1-nensei) I'm trying to extract the characters files set.
The game's files are in .med. I have seached all around the web and older games from Fudegaki Soft in .med should be extracted using purgodcv(westside) or exmed(asmodean) so it should be the same here.
My problem is I can't figure out how using MediaExtractor from Westside since it is fully in japanese. I can launch a scan but it stop after few seconds with nothing new.
Same goes for Exmed witch is in command line (I'm far more familiar with that). I'm doing something like .../exmed.exe .../*.med , something happen for few seconds and, again, nothing more.
Can someone explain me how using Exmed or Westside ? That would be much appreciated
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